Dev log Week 03: From prototyping to development


Another week has passed, so you now what that means...

Introduction

This week we mainly spent time on fixing "paperwork" as we transition from the prototyping phase to development.
We spent a lot of time thinking about all the tasks we need to complete to finish this sprint with acceptable results. As this is the first time for us developing a game from start to finish, this proved to be harder than anticipated. This is why the questions of this week seem rather simple, but took a lot of time for us to answer.
The questions we asked ourselves this week were:

  • How long will it take to finish the current scope of the project and is it feasible to complete with the current given time frame?
  • How will all the work be divided between the members of our project?
  • What is the best way for artists and developers to work on the same unity project?

Agile development setup

A lot of work this week went into setting up hack&plan to create an assessment of the amount of time it will take for most of the work.


We created a backlog of tasks we want to finish by the end of development. Every task needs a description and an estimated time to be spent on it. And of course a person of our team has to be appointed to the task.

Art

The artist set up personal art levels in Unity to track progress and iterations of everything visual.

Coding

We started working on the car movement. It's very important that this feels EXCELLENT  because it's our main mechanic. This means that we will invest quite a lot of time on the car movement.

We first started just using plain rigidbodies for the car movement, until we discovered wheel colliders. Wheel colliders are made by Unity especially for car movement.


Files

Prototype Week 02 20 MB
Mar 04, 2020

Get Boomers

Leave a comment

Log in with itch.io to leave a comment.