Dev log Week 03: From prototyping to development
Another week has passed, so you now what that means...
Introduction
This week we mainly spent time on fixing "paperwork" as we transition from the prototyping phase to development.
We spent a lot of time thinking about all the tasks we need to complete to finish this sprint with acceptable results. As this is the first time for us developing a game from start to finish, this proved to be harder than anticipated. This is why the questions of this week seem rather simple, but took a lot of time for us to answer.
The questions we asked ourselves this week were:
- How long will it take to finish the current scope of the project and is it feasible to complete with the current given time frame?
- How will all the work be divided between the members of our project?
- What is the best way for artists and developers to work on the same unity project?
Agile development setup
A lot of work this week went into setting up hack&plan to create an assessment of the amount of time it will take for most of the work.
We created a backlog of tasks we want to finish by the end of development. Every task needs a description and an estimated time to be spent on it. And of course a person of our team has to be appointed to the task.
Art
The artist set up personal art levels in Unity to track progress and iterations of everything visual.
Coding
We started working on the car movement. It's very important that this feels EXCELLENT because it's our main mechanic. This means that we will invest quite a lot of time on the car movement.
We first started just using plain rigidbodies for the car movement, until we discovered wheel colliders. Wheel colliders are made by Unity especially for car movement.
Files
Get Boomers
Boomers
Status | On hold |
Authors | JonasBriers, Steff Feyens, ElineMelis, HannahGeilen, RubenVO |
More posts
- Dev log Week 11: At the finish lineMay 25, 2020
- Dev log Week 10: Is this the end?May 13, 2020
- Dev log Week 09: Polish and optimizationMay 06, 2020
- Dev log Week 08: End of Production, Start of polishApr 29, 2020
- Dev log Week 007: Quarantino RoyaleApr 22, 2020
- Dev log Week 06: The beginning of the endMar 31, 2020
- Dev log week 05: Development week 2: Electric boogalooMar 24, 2020
- Dev log week 04: First week of developmentMar 17, 2020
- Dev log Week 02: PrototypingMar 04, 2020
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