Dev log Week 09: Polish and optimization
Introduction
In our first week of polish, we focused mainly on finishing assets and functionality that was in the works and started refining all existing content. We looked into performance and thought about how we could improve it.
Art
We further adjusted the final level with some extra props and some more environment.
There are also new textures in the works for the player characters to better differentiate the players during gameplay.
We also added a mechanic that allows the player to hide in the tunnel by lowering the height of the beam when driving in it.
Programming
We did a couple of bug fixes and small improvements. We also made sure the UI scales in the actual build (previously it only looked good in the Unity Editor). We added a new UI menu that shows the controls of the game (instead of the options menu which was planned first). Previously when you would connect with 3 players, 1 of the split-screen squares would still show the previously shown UI. Now we draw a black plane before showing the split-screen squares and the 3rd camera is now in the bottom middle.
It's now much clearer when there are only 10 seconds left, so the bomb holders know they gotta hurry to pass it over before they die!
We looked into the performance drops our game experienced. We think we finally solved it by disabling the alpha testing in the shaders that don't need it.
Last but not least the controllers will now also vibrate when you bumb into someone with the bomb.
Files
Get Boomers
Boomers
Status | On hold |
Authors | JonasBriers, Steff Feyens, ElineMelis, HannahGeilen, RubenVO |
More posts
- Dev log Week 11: At the finish lineMay 25, 2020
- Dev log Week 10: Is this the end?May 13, 2020
- Dev log Week 08: End of Production, Start of polishApr 29, 2020
- Dev log Week 007: Quarantino RoyaleApr 22, 2020
- Dev log Week 06: The beginning of the endMar 31, 2020
- Dev log week 05: Development week 2: Electric boogalooMar 24, 2020
- Dev log week 04: First week of developmentMar 17, 2020
- Dev log Week 03: From prototyping to developmentMar 10, 2020
- Dev log Week 02: PrototypingMar 04, 2020
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