Dev log Week 007: Quarantino Royale


Happy Easter! Or was it Christmas? I lost track of time a long time ago. Food supplies are running short, I only have 2 rolls of toilet paper left. There are people knocking on my door every day. They say stuff like, "I have a package for you." or "Sir, this is the police please remove this barricade from your door.", but I see through their lies. Why are we still here? Just to suffer? Every night, I can feel my leg and my arm... even my fingers... the body I've lost... the comrades I've lost... won't stop hurting. It's like they're all still there. You feel it too, don't you?


Introduction

These past weeks have been very busy because of the quarantine situation we are all in right now. We focused on merging everything that was finished into the current playable state of the game, and fixing/optimizing stuff we made during the last iteration. At this point, the level is almost completely done and the player character is also nearing completion. 

Art

Last week we made a system for destructible props, but this proved to be very bad performance wise. That's why this week we redesigned the entire system from scratch.

Bushes now get destroyed on impact and play a particle effect that spawns leaves and small branches.

Trees and lanterns now fall over first, and subsequently fall through the ground after a few seconds.

Benches and fences now break in predetermined pieces and despawn after a few seconds.


We also made some small iterations on some stuff from last week.
For example, the bomb explosion now also launches the car wheels.

We also made a new iteration on the render settings.



Hubert got some more animations!
He can now throw items, explode with the bomb and drift to the other side.


And it is now also possible to switch between the different stages in Unity:

Programming

As the weeks before, we once again improved the car movement a bit. The character and effects are now also implemented and linked to the car movement. As you can see, the FOV of the camera also changes depending on the speed of the car. This makes it looks like the car is going fast.


We started working on the functionality of the UI. Some of our systems had to be changed to work with the functionality we wanted for the UI. Here you can see the main menu. The Play button will only be unlocked when the player count is equal or larger than the required player count. The options button isn't functional at this moment because we haven't made the options menu yet.

We you press Play in the main menu, a pop up will show up where you can change the game settings. At this moment only the amount of bombs can be changed. The maximum value of the slider will scale with the player count.

When you are in the game settings and the player count goes below the required player count, the main menu will show again. The game can't starts until the required player count is met.


Files

Prototype Week 06 21 MB
Apr 01, 2020

Get Boomers

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